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See how it works

Playable demos from my own projects, plus interactive technical deep dives into the systems behind games I've worked on.

Playable demo City Gungeon gameplay in its infinite procedural city
City Gungeon Fight endless waves in an infinite procedural city. Built to showcase CutestC2, it combines high-performance collision, navigation, and crowd steering with graphics and audio generated entirely at runtime.
Technologies used
PixiJS TypeScript WebAssembly
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Dragon Refuge logo Independent game development studio. Made with by Jorge Feitosa
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